This fast-paced, exciting adventure combines action and strategy in a thrilling blend of speed, precision and mind-blowing gameplay.
As the name suggests, the player controls a ball racing through an obstacle course.
The game design utilizes the thrill of speed and the fun of dodging obstacles. It is fast, exciting, and completely addictive.
In addition to the speed factor, Going Balls harnesses the power of skill progression. The game rewards accuracy, timing, and control – skills that the player improves with each game.
In addition, the game’s developers have created a diverse set of tracks, ensuring that each level brings a new challenge, reducing repetition and increasing overall engagement.
This platformer also uses an interesting system of in-game rewards and bonuses. Bonuses add an extra level of strategy to the gameplay, and the reward system increases player engagement and loyalty by encouraging continuous play.
Lessons for developers:
Excitement and speed: The feeling of speed can make your game incredibly addictive. Going Balls has successfully utilized this mechanic, making the fast pace of the game one of its main advantages. If possible, consider adding elements of speed or time to create an adrenaline-pumping experience for your players.
Variety and novelty: The diverse and novel track designs in Going Balls prevent the game from becoming monotonous. As a developer, make sure that your game offers enough different levels or challenges to keep the player interested.
In-game rewards and bonuses: By integrating a system of rewards and bonuses, Going Balls increases player engagement and provides incentives for repeat play. These mechanisms can help retain players and add an extra layer of depth to the gameplay. Strategically plan your reward system to increase engagement and incentivize continued play.